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OverheardThrasher: Mad steez! … How's the kicker?
Great style! … What's the medium-sized jump like?
Shredder: Don't speed check it.
Don't turn to control your speed.
Thrasher: I'm dropping in.
I'm going next.
Shredder: Okay, dude, have a good ride.
Okay, dude, have a good ride.
Kicker - a small to medium-sized jump
Booter - a considerably larger jump
Drop, drop in - taking your turn
Jib - a rail or anything other than snow that you ride your board on
Ollie - pushing hard with your rear foot to get lift
Poseur or poser - someone who pretends to be better than they are
Stoked - pumped, excited
Steez - style
Mad steez, fresh steez - good style
Sick steez - extremely good style
Beat steez - bad style
Newbies - beginners
Ski Lingo - General
Big air (also for snowboarding) - leaving the ground for more than a few seconds
Jibber - a skier who concentrates on tricks
Tourons - a cross between tourists and morons
Yard sale - a fall where skis, poles, hat, and gloves are strewn all over the hill
Ski Lingo - Freestyle Aerials
Half - 180° rotation of the body around its vertical axis
Full - 360° rotation of the body around its vertical axis
Rudi - 540° rotation of the body around its vertical axis
Double Full - 720° rotation of the body around its vertical axis
Randy - 900° rotation of the body around its vertical axis
Kicker - snow ramp used to perform jumps in aerials
Speed check - skiers ski down the in-run to test their speed, stopping just before the jump
Speed gun - apparatus that times the speed of skiers as they come into the jumps
Balk - decision by the athlete to abort take-off of jump
Slap back/backslap - term that describes how a skier over rotates their somersault, causing them to slap their back onto the landing hill
Knoll - top edge of the landing hill
Sling - term that describes how a skier mistimes their take-off
Spot - term used to describe the way skiers look for their landing
Pull - shouted by coaches to make skiers tighten the tuck and speed up their rotation
Stretch - shouted by coaches to make skiers stretch their layout and slow down rotation
Death cookies - hard chunks of snow at the bottom of the landing hill
Ski Lingo - Moguls
D-spin or Hucklebuck - off-axis double revolution
720 Sushi Roll - off-axis double revolution with a mute grab
Cork-7 Iron Cross - off-axis with skis in an ‘X’ formation
Spread Eagle - arms and legs are extended in a star position
Twister - the skis are twisted 90° to the side of the body, while arms counter the opposite way and the body remains facing downhill
Daffy - legs perform a scissor-like front-back split with legs
Back Scratcher - legs bend back behind the body, causing the tail of the skis to almost scratch the back
Mule Kick - combination of a back scratcher with a 45° twist of the hip to the side
Zudnik - skier’s upper body bends forward and the arms reach toward the ski tips
Kossak - skis are brought up sideways, almost on a level with the skier’s ears, hands/poles are pointed downward between legs (maneuver reminds viewer of Russian Cossack dancers)
Iron Cross - back Scratcher with skis crossing to form an “X” shape behind the body
Helicopter or Heli - 360° or single revolution of the body on a vertical axis
Heli-X - Iron Cross performed in the middle of a helicopter while the skier faces uphill
720 - 720° or double revolution of the body on a vertical axis
Mute Grab - skis are crossed and tucked under body while the skier grabs the front of the ski while extending the other arm
Bronco - 180° rotation with a Spread Eagle performed while the skier faces uphill, followed by another 180° rotation to land
Tail Grab - skier grabs the tail of the ski
More Snowboarding Lingo (The Big List, for the discriminating Ripper)
Air to Fakie - Any trick where the wall is approached riding forwards, no rotation is made, and the snowboarder lands riding backwards.
Alley oop - A term used to describe any maneuver in the half-pipe where one rotates 180 or more degrees in an uphill direction; that is, rotating backside on the front side wall...or rotating front side on the backside wall.
Alpine Snowboarding - Similar to "Alpine skiing" this term is simply used to describe riding recreationally...most often at a ski resort.
Andrecht - A rear handed backside hand-plant with a front handed grab.
Backside - The backside of the snowboard is the side where the heels rest; and the backside of the snowboarder is the side to which his/her back faces.
Backside Air - Any air performed on the backside wall of the half-pipe.
Backside Rotation - Rotating clockwise for a regular-footer...and rotating counter-clockwise for a goofy-footer (e.g. backside 360) note: When riding switch-stance the exact reverse applies and a regular-footer will rotate counter-clockwise and a goofy-footer will rotate clockwise.
Backside Turn - A turn where the heel edge faces to the outside of the turn while the snowboard is riding on the toe edge. In other words, a right turn for a regular-footer and a left turn for a goofy-footer.
Backside wall - When standing at the top of the half-pipe and looking down towards the bottom, the backside wall is the left wall for regular-footers and the right wall for goofy-footers. If you ride straight down the center of the half-pipe your backside wall is behind you.
Bevel - The degree of angle to which the edges of a snowboard can be tuned. Snowboards used for racing and carving should have a greater bevel than say a snowboard used in the half-pipe.
BFM - See Elguerial
Blindside - A term given to any rotation where the snowboarder has oriented themselves "blind" to their takeoff or landing and must stretch to look over their shoulder. Such a technique usually increases the difficulty. (e.g. A backside alley oop air is often harder than a front-side alley oop air because it is blindside).
Boned - A term used to explain the emphasis of style in a trick. In other words, if someone "boned out a method" they would grab hard and create an emphasis of the maneuver such that his/her legs or arms may appear extended or stretched to a maximum degree. To "Bone" means to straighten one or both legs.
Bonk - The act of hitting an object with the snowboard. (e.g. A tail bonk could be hitting the half-pipe lip with the tail of the snowboard).
Caballerial (Cab) - A trick in the half-pipe, which begins fakie, spins 360 degrees, and lands riding forward. Named after skateboarding guru, Steve Caballero.
Canadian Bacon - The rear hand reaches behind the rear leg to grab the toe edge between the bindings while the rear leg is boned.
Cant - A term used to describe the angle at which either foot is positioned medially or laterally from a vertical axis. In other words, how much angle beneath your feet from side to side bends your knees together or apart.
Chicken Salad Air - The rear hand reaches between the legs and grabs the heel edge between the bindings while the front leg is boned. Also, the wrist is rotated inward to complete the grab.
Coping - A reference to the edge of the lip, which runs the length of a half-pipe wall.
Crail Air - The rear hand grabs the toe edge in front of the front foot while the rear leg is boned.
Crippler - An inverted aerial where the snowboarder performs a 180-degree flip. In other words, the athlete approaches the wall riding forward, becomes airborne, rotates 90 degrees, flips over in the air, rotates another 90 degrees, and lands riding forward.
Crossbone Method Air - A Method Air where the back leg is boned.
Crooked Cop Air - Free riding version of the mosquito air. see Mosquito Air
Disaster - A lip trick where one gets "hung up" on the coping, most often with the board perpendicular to the coping.
Double Grab - Basically, doing two separate tricks while in the air. One goes off of a jump, grabs the board one way, then grabs it in another way, then lands.
Duckfoot - A term used to describe stance angles with toes pointing outward......like a duck.
Effective Edge - The length of metal edge on the snowboard, which touches the ground; it is the effective part, which is used to make a turn. Therefore, it does not include the edge of the tip and tail.
Eggflip - An Eggplant where the athlete chooses to flip over in order to re-enter the pipe instead or rotating 180 degrees. Thus, this trick is performed forward to fakie...or switch-stance (fakie to forward).
Eggplant - A one-handed 180-degree invert in which the front hand is planted on the lip of the wall and the rotation is backside.
Elgeurial(BFM) - An invert where the half-pipe wall is approached fakie, the rear hand is planted, a 360 degree backside rotation is made, and the rider lands going forward.
Eurocarve - A term used to describe a certain mode of riding in which the rider makes large and hard cutting turns; usually getting way up on the edge and leaning the body parallel to the ground. Certain equipment may also be associated with the eurocarver....such as hard shell boots, plate bindings, and certain clothing.
Fakie - A term used to describe riding backwards. see also Switch-stance
Fall Line - The path of least resistance down any given slope.
Fat - A term used to describe how cool something is... Like a "Fat Air" might be a really styled out trick as well as being "large", that is, very high.
Flat Bottom - The area in a half-pipe between the two opposing transitional walls.
Flatground - Term used to describe tricks performed on a flat slope without obstacles. (e.g. nose slide, blunt slide, tail wheelie, etc...)
Freeriding - Snowboarding on all types of terrain for fun...no contests, no half-pipe, no gates, no rules, etc...
Freestyle Snowboarding - The kind of snowboarding which is mostly associated with riding the half-pipe, but which may also be used to describe any type of snowboarding which includes tricks and maneuvers.
Fresh Fish Air - The backside version of the Stale Fish. see Stale Fish
Front Hand - The hand closest to the nose of the snowboard. In other words, the left hand for regular footers and the right hand for goofy footers.
Front Foot - The foot mounted closest to the nose. A regular-footer's left foot and a goofy-footer's right foot.
Frontside - The frontside of the snowboard is the side where the toes rest; and the frontside of the snowboarder is the side to which his/her chest faces.
Frontside Air - Sometimes called the "Frontside Indy" the trick is best described for its' grab. The Indy grab is with the rear hand between the bindings on the toe edge; in this particular maneuver the front leg is boned. Also..... it can be any air performed on the frontside wall of the half-pipe.
Frontside Rotation - Rotating counter-clockwise for a regular-footer......and rotating clockwise for a goofy-footer (e.g. frontside 360) note: When riding switch-stance the exact reverse applies and a regular-footer will rotate clockwise and a goofy-footer will rotate counter-clockwise.
Frontside Turn - A turn where the toe edge faces to the outside of the turn while the snowboard is riding on the heel edge. In other words, a left turn for a regular-footer and a right turn for a goofy-footer.
Frontside Wall - When standing at the top of the half-pipe and looking down towards the bottom, the frontside wall is the right hand wall for regular-footers and the left hand wall for goofy-footers. If you were to ride straight down the center of the half-pipe you would be facing your frontside wall.
Goofy Footed - Riding on a snowboard with the right foot in the forward position. In other words the right foot is closest to the nose, furthest from the tail, and in between the left foot and the nose.
Grab - To grab either edge of the snowboard with one or both hands.
Grind - To slide with the board parallel to the coping. Also see 50/50.
Half Cab - Cannot be performed in the half pipe. It is the freeriding version of the Caballerial in which one rotates 180 degrees from fakie to forward off of a straight jump.
Handplant (Backside) - A 180 degree hand-plant in which both hands or the rear hand may be planted on the lip of the wall and the rotation is backside.
Handplant (Frontside) - A 180 degree handplant in which the front hand is planted on the lip of the wall and the rotation is frontside.
Handplant (Layback) - A 180-degree handplant in which the rear hand is planted on the lip of the wall and the rotation is frontside.
Heel Edge - A snowboard has two different edges. The heel edge is the one at which the heels rest.
Ho Ho - A general term given to any two handed handplant.
Hucker - One who throws himself/herself wildly through the air and does not land on his/her feet.
Iguana Air - The rear hand grabs the toe edge near the tail.
Indy Air - A true "Indy Air" is performed backside with the rear hand grabbing between the bindings on the toe edge while the rear leg is boned. The term "Indy" may also be used to simply describe the location of the grab.
Invert - A trick where the head is beneath the board and the snowboarder balances on one or two hands.
Inverted Aerial - A maneuver where the snowboarder becomes airborne and upside down at any given moment.
Inverted 180 - See Crippler
Inverted 540 - See McTwist
Inverted 720 (720 McTwist) - An inverted aerial where the snowboarder performs a 720 degree rotational flip. In other words, the snowboarder approaches the wall riding forward, becomes airborne, rotates 720 degrees in a backside direction while performing a front flip, and lands riding fakie.
J-Tear - An invert where the athlete rotates roughly 540 degrees in a frontside direction while planting one or both hands on the lip of the wall. Invented by Mike Jacoby.
Japan Air - The front hand grabs the toe edge in front of the front foot(mute), both knees are bent, the rear leg boned, and the board is pulled to the level of the head.
Jib - Describes a type of riding which most closely resembles street skating. "Jibbers" commonly slide rails, bonk trees, and perform flatground tricks.
Kicker - A name for a jump ramp. Kickers usually have the property of throwing you up into the air rather than giving you distance.
Late - A term used to describe incorporating something into a trick just before its completion and landing. (e.g. A Method to Late 180 would mean doing a Method Air and at the last possible second rotating 180 degrees and landing fakie).
Leash - A retention device used to attach the snowboard to the front foot so that it doesn't run away...trust us, you need this!
Lien Air - The front hand grabs the heel edge and the body leans out over the nose. Invented by skateboarder Neil Blender.
Lien Method Air - A cross between a Method and a Lien.
Lip - The top edge portion of the half-pipe wall.
Lip Trick - Any trick performed on or near the lip of the wall of the half-pipe.
Mashed Potato - An alley oop air on the backside wall of the half-pipe where the front hand grabs the toe edge in front of the front foot (mute) and the back hand grabs the heel edge in front of the front foot behind the back. Invented by George Pappas.
McEgg - An invert where the athlete plants the front hand on the wall, rotates 540 degrees in a backside direction, and lands riding forward.
McTwist - An inverted aerial where the athlete performs a 540 degree rotational flip. In other words, the athlete approaches the half-pipe wall riding forward, becomes airborne, rotates 540 degrees in a backside direction while performing a front flip, and lands riding forward. Invented by skateboarder Mike McGill.
Melonchollie Air - The front hand reaches behind the front leg and grabs the heel edge in-between the bindings while the front leg is boned.
Method Air - The front hand grabs the heel edge, both knees are bent, and the board is pulled to level of the head.
Miller Flip - An invert where the half-pipe wall is approached riding forward, the front hand is planted, a 360 degree frontside rotation is made, and the rider lands riding fakie.
Misty Flip - The freeriding version of the McTwist. It is a partially inverted 540 degree front flip that is performed off of a straight jump and which may be performed from forward to fakie or from fakie to forward.
Mosquito Air - The front hand reaches behind the front leg and grabs the heel edge between the bindings. The front knee is then bent to touch the board .....tuck knee style.
Mute Air - The front hand grabs the toe edge either between the toes or in front of the front foot.
Nollie - Much like an Ollie only you spring off of your nose instead of your tail. See Ollie.
Nollie Frontflip - Springing off of the nose while going off of a jump and leaning forward, allows you to do a front flip.
Nose - The front tip of the snowboard.
Nose Bonk - To hit an object with the nose of the snowboard.
Nose Grab - The front hand grabs the nose of the snowboard.
Nose Poke - Any maneuver where you bone your front leg and "poke" the nose of the snowboard in a direction away from your body... ....usually while grabbing. (e.g. Indy nose poke).
Nose Slide - To slide along the ground or an object solely on the nose of the snowboard.
Nose Tap - See Nose Bonk
Nuclear Air - The rear hand reaches across the front of the body and grabs the heel edge in front of the front foot.
Ollie - A method to obtain air without a jump by first lifting the front foot then lifting the rear foot as you spring off of the tail.
Palmer Air - A kind of method where the grab is near the nose, the board is pulled across the front of the body, and the nose is pointed downward. Named after Shaun Palmer.
Phillips 66 - An invert where the athlete approaches the half-pipe wall riding fakie, plants the rear hand on the lip of the wall while doing a "front flip" and lands in the transition riding forward. Named after skateboarder Jeff Phillips.
Pop Tart - Airing from fakie to forward in the half-pipe without rotation.
Quarterpipe - A half-pipe with only one wall.
Rail - There are two rails on a snowboard; each comprised of a sidewall and an edge.
Rail Slide - To slide the rails of the snowboard onto almost anything, other than a flat slope. Some good rail sliding surfaces include: fallen tree branches/logs, the coping of a half-pipe, a picnic table.
Rear Hand - The hand closest to the tail of the snowboard. In other words, the right hand for regular footers and the left hand for goofy footers.
Rear Foot - The foot mounted closest to the tail. A regular-footers right foot and a goofy-footers left foot.
Regular Footed - Riding on a snowboard with the left foot in the forward position. In other words the left foot is closest to the nose, furthest from the tail, and in between the right foot and the nose.
Revert - To switch from riding fakie to forward, or from forward to fakie, usually while the snowboard is still touching the ground.
Rewind - A term used to describe any maneuver where a rotation is initiated, stopped, and its' momentum reversed.
Roast Beef Air - The rear hand reaches between the legs and grabs the heel edge between the bindings while the rear leg is boned.
Rock and Roll - A lip trick where the athlete rides up a wall, balances on the lip with the board perpendicular to the coping, and renters the pipe without any rotation.....all in one smooth motion.
Rocket Air - The front hand grabs the toe edge in front of the front foot (mute) and the back leg is boned while the board points perpendicular to the ground.
Rolling down the windows - A phrase used to describe when someone is caught off balance and they rotate their arms wildly in the air to try and recover.
Sad Plant - A term used to describe any hand plant where the front leg is boned for style.
Seatbelt - The front hand reaches across the body and grabs the tail while the front leg is boned.
Shifty - A grabless trick where the upper torso and lower body are twisted in opposite directions and then returned to normal. Usually the front leg is boned.
Shovel - The lifted or upward curved sections of a snowboard at the tip and tail.
Sick - An expression used to describe something really cool.... clothing, a trick, a run, etc...
Sketching - The act of riding along precariously and near falling.
Slob Air - A frontside air where the front hand grabs mute, the back leg is boned, and the board is kept parallel with the ground.
Smith Grind - A lip trick where one slides with the coping perpendicular to the snowboard with the front leg boned and the nose is oriented below the coping and the tail above.
Spaghetti Air - The front hand reaches between the legs and behind the front leg to grab the toe edge in front of the front foot while the back leg is boned.
Stale Egg - An eggplant with a stalefish grab. see Eggplant and Stalefish
Stalefish Air - A frontside trick where the rear hand grabs the heel edge behind the rear leg and in between the bindings while the rear leg is boned.
Stalemasky Air - The front hand reaches between the legs and grabs the heel edge between the bindings while the front leg is boned.
Stalled - When a maneuver is performed such that the point of emphasis in the maneuver is held or "stalled" for an extended period of time. Usually the best time to take a picture.
Stance - The position of ones feet on the snowboard. Includes stance types, such as regular or goofy, and also stance specifications, such as widths and angles.
Stiffy Air - Any maneuver in which both legs are boned and a grab is incorporated. (e.g. Mute Stiffy).
Stinky - Riding with the legs spread open, knees apart.
Swiss Cheese Air - The rear hand reaches between the legs and grabs the heel edge in front of the front foot while the back leg is boned.
Switchstance (Switch) - The term for performing a trick while riding backwards. It is important to note that it's a specific term given to a maneuver which is performed exactly like riding forwards. The only difference is the rider is going backwards.....as if he were a goofy-footer instead of a regular-footer, or vice-versa, hence the term "switched stance". Thus, any trick may be performed switchstance. Also, see Fakie
Tail - The rear tip of the snowboard.
Tail Bonk - To hit an object with the tail of the snowboard.
Tail Grab - The rear hand grabs the tail of the snowboard.
Tail Poke - Any maneuver where you bone your rear leg and "poke" the tail of the snowboard in a direction away from your body...usually while grabbing.
Tail Slide - To slide along the ground or an object solely on the tail of the snowboard.
Tail Tap - See Tail Bonk
Tail Wheelie - To ride solely on the tail of the snowboard with the nose in the air.
Taipan Air - The front hand reaches behind the front foot and grabs the toe edge between the bindings. The front knee is then bent to touch the board.....tuck knee style.
Toe Edge - A snowboard has two different edges. The toe edge is the one at which the toes rest.
Transition (Tranny) - The radial curved section of a half-pipe wall between the flat bottom and the vertical. A snowboarder pumps and rides the transition to gain speed, catch air, and to land.
Traverse - To ride perpendicular to the fall line. A half-pipe rider traverses from wall to wall in the half-pipe.
Tuck knee - A technique where one knee is bent and the ankle bent sideways in order to touch the knee to the snowboard between the bindings. (e.g. Tuck Knee Indy Air).
Tweaked - A term used to explain the emphasis of style in a trick. In other words, if someone "tweaked out a method" they would grab hard and create an emphasis of the maneuver such that their ankles or other joints may appear bent or twisted to a maximum degree.
Twin Tip - A type of snowboard designed for freestyle snowboarding. It has an identical tip and a tail so that the board may be ridden similarly in both directions.
Vertical (Vert) - The vertical top portion of a wall in a half-pipe...which allows the snowboarder to fly straight up into the air; and not out of the pipe....or into the pipe.
Wall - The wall of a half-pipe is comprised of a transition and a vertical section.
50/50 - To slide with the board parallel to the coping. Also see Grind.
What the flip is a 'Took'?
If you're wondering how Tooks got its name, pronounced like the number 2, it's derived from the French-Canadian word for a beanie hat which is "tuque" or "touque". This was transformed into Tooks for a more modern look and feel. Take off eh.
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